A year ago, our gaming group found ourselves finished with the world and story we had been playing in for three years. We decided we were ready for something new. We had already decided to leave D&D 4th edition behind in favour of Pathfinder, so a new world seemed fitting. I discussed some ideas with […]

Once in a while, you read, see, or hear something that sticks with you. At the moment, the particular instance of this that concerns me is out of the pages of the March 2011 edition of White Dwarf. It is Jervis Johnson’s column on dice. I had found the article discussing dice and their relationship […]

…playing D&D. Seriously, it’s a GMing blog, what did you expect? Now that I have misled you into reading this first line, why not come a little further with me. For many who enjoy table top gaming, D&D is where it began, and I find what one remembers about that first experience with friends or […]

On the night of a full moon, the seas glisten with a pale silvery light that catches on the crests of the waves. They seem to carry the moon’s reflection with them as they roll across calm waters. Some such liquid undulations now slid across the bay that served as the Company’s harbour on the […]

This is a running narrative of our Pathfinder campaign, entitled “To Sail the Southern Seas”. This is a custom campaign written by me, using the Pathfinder rules. Our group meets every two weeks or so and usually plays for about 5 to 6 hours. As a result posts will come out about a week after […]

After any amount of time as a Games Master you begin to form a definition of what it is you do. For myself, I have come to see a GM as a figure caught between historical means of storytelling. On the one hand, a GM sits about with a group of rapt (or more likely […]